Thursday, 1 September 2016

How the end of "lonely fun" lead to today’s trickle of D&D books

How the end of "lonely fun" lead to today’s trickle of D&D books

Gaming used to be what D&D boss Mike Mearls called “a hobby of not playing the game you wanted to play.” Fate designer Fred Hicks calls time spent creating characters or reading game books “lonely fun.” Electronic games took away the appeal of lonely fun. Now wherever you have a laptop or phone, you can game.
Read more: http://snapzu.com/Zeus/how-the-end-of-lonely-fun-lead-to-todays-trickle-of-dd-books?source=Snapzu

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